Geometry and Generation of a New Graph Planarity Game
DOI:
https://doi.org/10.7155/jgaa.00504Keywords:
planarity , graphs , puzzle games , puzzle complexity , instance generationAbstract
We introduce a new abstract graph game, ${\rm S{\small WAP} P{\small LANARITY}}$, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using concepts from graph theory and graph drawing, computational geometry, and complexity. Furthermore, we specify quality criteria for puzzle instances, and describe a method to generate high-quality instances. We also report on experiments that show how well this generation process works.Downloads
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Published
2019-09-01
How to Cite
Kraaijer, R., van Kreveld, M., Meulemans, W., & van Renssen, A. (2019). Geometry and Generation of a New Graph Planarity Game. Journal of Graph Algorithms and Applications, 23(4), 603–624. https://doi.org/10.7155/jgaa.00504
License
Copyright (c) 2019 Rutger Kraaijer, Marc van Kreveld, Wouter Meulemans, André van Renssen
This work is licensed under a Creative Commons Attribution 4.0 International License.