Geometry and Generation of a New Graph Planarity Game

Authors

  • Rutger Kraaijer
  • Marc van Kreveld
  • Wouter Meulemans
  • André van Renssen

DOI:

https://doi.org/10.7155/jgaa.00504

Keywords:

planarity , graphs , puzzle games , puzzle complexity , instance generation

Abstract

We introduce a new abstract graph game, ${\rm S{\small WAP} P{\small LANARITY}}$, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using concepts from graph theory and graph drawing, computational geometry, and complexity. Furthermore, we specify quality criteria for puzzle instances, and describe a method to generate high-quality instances. We also report on experiments that show how well this generation process works.

Downloads

Download data is not yet available.

Downloads

Published

2019-09-01

How to Cite

Kraaijer, R., van Kreveld, M., Meulemans, W., & van Renssen, A. (2019). Geometry and Generation of a New Graph Planarity Game. Journal of Graph Algorithms and Applications, 23(4), 603–624. https://doi.org/10.7155/jgaa.00504

Issue

Section

Articles

Categories