The Voronoi game on graphs and its complexity

Authors

  • Sachio Teramoto
  • Erik Demaine
  • Ryuhei Uehara

DOI:

https://doi.org/10.7155/jgaa.00235

Keywords:

<i>k</i>-trees , NP-completeness , PSPACE-completeness , Voronoi Game

Abstract

The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first analyze the game when the arena is a large complete k-ary tree, and give an optimal strategy. When both players play optimally, the first player wins when k is odd, and the game ends in a tie for even k. Next we show that the discrete Voronoi game is intractable in general. Even for the one-round case in which the strategy adopted by the first player consist of a fixed single node, deciding whether the second player can win is NP-complete. We also show that deciding whether the second player can win is PSPACE-complete in general.

Downloads

Download data is not yet available.

Downloads

Published

2011-08-01

How to Cite

Teramoto, S., Demaine, E., & Uehara, R. (2011). The Voronoi game on graphs and its complexity. Journal of Graph Algorithms and Applications, 15(4), 485–501. https://doi.org/10.7155/jgaa.00235

Issue

Section

Articles

Categories