Graph Burning in Community-based Networks
DOI:
https://doi.org/10.7155/jgaa.v28i3.2969Keywords:
Graph burning, influence spread, approximation algorithmsAbstract
Graph burning is a deterministic, discrete-time process that can be used to model how influence or contagion spreads in a graph. In the graph burning process, each node starts as dormant, and becomes informed/burned over time; when a node is burned, it remains burned until the end of the process. In each round, one can burn a new node (source of fire) in the network. Once a node is burned in round $t$, in round $t+1$, each of its dormant neighbors becomes burned. The process ends when all nodes are burned; the goal is to minimize the number of rounds.
We study a variation of graph burning in order to model spreading processes in community-based networks. With respect to a specific piece of information, a community is {\em satisfied} when this information reaches at least a prescribed number of its members. Specifically, we consider the problem of identifying a minimum length sequence of nodes that, according to a graph burning process, allows to satisfy all the communities of the network.
We investigate this NP-hard problem from an approximation point of view, showing both a lower bound and a matching upper bound. We also investigate the case when the number of communities is constant and show how to solve the problem with a constant approximation factor.
Moreover, we consider the problem of maximizing the number of satisfied groups, given a budget $k$ on the number of rounds.
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Copyright (c) 2024 Gennaro Cordasco, Luisa Gargano, Adele A. Rescigno
This work is licensed under a Creative Commons Attribution 4.0 International License.